AI Insights · Timothy · July 2021
Top 5 Gacha Games on iOS in the Middle East Q2 2021
The top 5 Gacha games on iOS in the Middle East for Q2 2021 show varied trends in downloads, revenue, and active users, with some apps seeing significant growth.
During the second quarter of 2021, the top 5 Gacha games on the iOS platform in the Middle East exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here are the highlights from Sensor Tower's data.
8 Ball Pool™ from Miniclip.com saw its weekly revenue rise steadily, peaking at around $51.6K in the final week of June. Weekly downloads fluctuated, with a notable spike to approximately 36.6K in the week of May 31. Active users experienced a slight decline from 1.21M at the start of April to 1.14M by the end of June.
Head Ball 2 - Soccer Game by MASOMO LIMITED showed a mixed performance. Revenue peaked at about $15.2K in late April but later dropped to around $8K by the end of June. Downloads reached their highest at approximately 43.2K in mid-April before declining to 13.7K in late June. Active users peaked at 152.4K in mid-April and then gradually decreased to 116.8K by the end of the quarter.
Top War: Battle Game from River Game HK Limited had significant revenue fluctuations, peaking at approximately $239.8K in late May. Weekly downloads saw a high of around 20.4K in the same period. Active users showed growth early in the quarter, reaching a peak of 69.8K in late May before stabilizing around 60.9K by the end of June.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a notable increase in revenue, peaking at around $151.5K in the final week of June. Downloads were highest at approximately 17.5K in early June. Active users consistently grew, starting at 73.5K at the end of March and reaching 91.4K by late June.
Rise of Kingdoms from Lilith Games maintained strong revenue throughout the quarter, peaking at roughly $376K in late March. Downloads spiked to approximately 23.3K in early April but later dropped to around 6.4K by the end of June. Active users increased early in the quarter, hitting 46.1K in early April, before stabilizing around 30.2K by the end of June.
These insights reflect the dynamic nature of the Gacha game market in the Middle East. For more detailed analytics and insights, visit Sensor Tower.